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by Robin Rowe
July 4th, 2002, updated Feb. 20th, 2005

<H4>Before CinePaint, GIMP</H4>

GIMP was an image retouching program that emerged to replace xv. Unlike
xv, it had an open source license that encouraged a programming community
to contribute patches. A major innovation was support for plug-ins, enabling
programmers to create useful extensions to GIMP without becoming part of the GIMP
project themselves.
 
In 1995 the original GIMP developers, Peter Mattis and Spencer Kimball, were 
students at the University of California in Berkeley. Their goal was to 
graduate by using GIMP as a class project. They were successful -- they 
graduated. 

In 1997 the first public release of GIMP was made (0.54). That release used 
Motif, but a new UI library called the GIMP
Toolkit or <A HREF="http://www.gtk.org/">GTK+</A> was created
as the foundation of the next release (0.99). 

<A HREF=http://www.stallman.org/>RMS</A> met the founders 
and persuaded them to give GIMP to FSF to become a GNU 
project and to change the G in GIMP to stand for GNU.

http://www.xach.com/gg/1997/1/profile/1/

By 1998 GNU was running GIMP. The founders quietly disappeared. Yosh Singh 
became the "coordinator" of GIMP. 

<H4>Film Gimp Genesis</H4>

In 1998 work began on a motion picture retouching tool based
on Gimp 1.0.4. This variant was kept in a separate branch of 
<A HREF="http://www.cvshome.org/">CVS</A> (Concurrent Versions System)
named HOLLYWOOD and referred to as Film Gimp.

Film Gimp development was sponsored by Hollywood motion picture
software maker <A HREF="http://www.sgrail.com/">Silicon Grail</A>
(now part of <A HREF="http://www.apple.com/">Apple</A>) and Los
Angeles film and television post-production studio <A HREF="http://rhythm.com/">Rhythm
&amp; Hues</A>. Each company gave a Gimp programmer a salary and
a desk for a year to enhance Gimp. The team was Calvin Williamson
at Rhythm &amp; Hues, and Ray Lehtiniemi at Silicon Grail. Later,
Gimp maintainer Manish &quot;Yosh&quot; Singh worked at Silicon
Grail. Calvin Williamson now works on <A HREF="http://www.gegl.org/">gegl</A>,
what is expected to eventually become Gimp 2.0. Yosh Singh continues
to be a Gimp maintainer. Ray Lehtiniemi works for a small energy
management company doing embedded ARM linux and OpenBSD firewall/VPN
programming.

Silicon Grail founder Ray Feeny explains why they tried supporting
open source: &quot;We had done some other open source projects,
such as film recorder drivers, and saw enhancing Gimp as an opportunity
to do something with the open source community&quot;. After the
Film Gimp project, Silicon Grail switched to development of their
proprietary compositor RAYZ. The RAYZ software was discontinued
when Silicon Grail was acquired by Apple.

Silicon Grail was working with Gimp Script-Fu (a Scheme interpreter)
to create a series of Film Gimp commands that could be saved in
their proprietary compositor Chalice. Silicon Grail RAYZ product
manager Craig Zerouni said what was really needed was a true procedural
language in a paint program, something more like the language
in <A HREF="http://www.pixar.com/renderman/">Renderman</A>. &quot;Film
Gimp was a useful thing for us to do&quot;, says Zerouni. &quot;We
learned a lot about what paint should be&quot;. Zerouni adds,
&quot;We did a little work integrating Gimp into our compositor
Chalice as a plug-in. But in the end we decided a non-procedural
paint program didn't fit well into a procedural program like Chalice&quot;.

<H4>The Fork</H4>

Singh was one of the GIMP developers hired by 
the film industry in 1998 to add 16-bit per channel color support to GIMP so 
it would become suitable for motion picture work. His Hollywood employer was 
unaware that GIMP had branched (forked) the code to create an experimental 
Hollywood-only version, that there was no plan to incorporate the changes 
sponsored by the film industry into the next version of GIMP. In 2000 Singh 
left Hollywood to join Linuxcare, and Silicon Grail dropped GIMP. The nexus 
of GIMP shifted from California to Berlin.

http://developer.gimp.org/gimpcon/2000/

GIMP releases are currently "orchestrated" by Sven Neumann and Mitch 
Natterer. According to Neumann, there is no leader of the GIMP project and
decisions are reached by consensus. In 2000 Neumann and Natterer announced 
a readmap leading away from the Hollywood-funded 
work on GIMP. It was assumed the Hollywood branch of GIMP was dead. Here's 
their 2000 roadmap.

http://lists.xcf.berkeley.edu/lists/gimp-developer/2000-December/004111.html

This was the first and last official roadmap they announced. 

<H4>Film Gimp at Rhythm &amp; Hues</H4>

<P><TABLE BORDER="0" CELLSPACING="2" CELLPADDING="2">
  <TR>
    <TD>
    &nbsp;<A HREF="http://cinepaint.sourceforge.net/pix/linux/gimp_nicky.png"><IMG SRC="http://cinepaint.sourceforge.net/pix/linux/gimp_nicky.t.png" WIDTH="256" HEIGHT="205" BORDER="0" NATURALSIZEFLAG="0" ALIGN="BOTTOM" ALT="Click for full rez"></A></TD> 
    <TD>
    &nbsp;<A HREF="http://cinepaint.sourceforge.net/pix/linux/gimp_visa.png"><IMG SRC="http://cinepaint.sourceforge.net/pix/linux/gimp_visa.t.png" WIDTH="256" HEIGHT="205" BORDER="0" NATURALSIZEFLAG="0" ALIGN="BOTTOM" ALT="Click for full rez"></A></TD> 
  </TR>
  <TR>

    <TD>
    <P><CENTER>&nbsp;Film Gimp at work on <I>Little Nicky</I></CENTER></TD>
    <TD>
    <P><CENTER>Film Gimp and a VISA commerial</CENTER></TD>
  </TR>
</TABLE></P>

<P>After Silicon Grail dropped out, Rhythm &amp; Hues continued
alone. Rhythm &amp; Hues continued to enhance Film Gimp and use
it in its &quot;talking animal&quot; motion picture production
pipeline.</P>

<P>&quot;We use Film Gimp on all talking animal jobs&quot;, says
Rhythm &amp; Hues programmer Caroline Dahll&ouml;f. At Rhythm
&amp; Hues Film Gimp has been used in <I>Harry Potter</I>, <I>Cats
&amp; Dogs</I>, <I>Dr. Dolittle 2</I>, <I>Little Nicky</I>, <I>Grinch</I>,

<I>Sixth Day</I>, <I>Stuart Little</I>, and <I>Planet of the Apes</I>.
Rhythm &amp; Hues is also used for commercials, such as the familiar
Coca-Cola &quot;cola bear&quot; commercial. &quot;Our big thing
is talking animals&quot;, says Dahll&ouml;f. &quot;We'll create
those in 3D because we like the look much better than 2D morphing.
We'll make a 3D model and track it to the plate, matching the
movement of the live animal with CG animal head. Then the lighting
department projects the frame on to 3D model. The 2D department
fixes missing background parts as the animal talks&quot;. Stretching
has to be fixed with textures. The mouth interior is all CG. Some
projects, such as the Coke commercial, are all CG. That's a different
technique than making live action animals talk. As is typical
with production studios, Rhythm &amp; Hues uses not just one tool
but a pipeline of tools for 3D animation and live action special
effects.</P>

<P>Film Gimp replaced an internally developed Rhythm &amp; Hues
paint tool called Inc. &quot;We like to use Film Gimp to dust-bust&quot;,
says Dahll&ouml;f. &quot;There might be dust or a piece of hair
on the plate either from scanning or from the negative. Normally
one will clone/merge from the previous frame or from the same
frame to remove the dust&quot;. Film Gimp is also used for rig
and wire removal, for example on Grinch. Lighters may use Film
Gimp to edit fur control files. &quot;These control files are
used by our internal fur program, Fur. Lighters also use gimp
to paint textures and make paint fixes to frames&quot;, says Dahll&ouml;f.</P>

<P><A HREF="http://cinepaint.sourceforge.net/pix/scooby/Daphne_Banner.jpg"><IMG SRC="http://cinepaint.sourceforge.net/pix/scooby/Daphne.jpg" WIDTH="161" HEIGHT="210" ALIGN="LEFT" BORDER="0" NATURALSIZEFLAG="3"></A>&quot;GIMP
didn't support any sequence work, and is important for 2D artist&quot;,
says Dahll&ouml;f. &quot;A lot of their work is cloning from one
frame to the next in a sequence. So, we added a frame manager&quot;.
Rhythm &amp; Hues uses its own proprietary RLL file format. &quot;A
major feature of Film Gimp is 16-bit per channel color and it
is compatible with our file format. We do not get any color loss
when using Film Gimp, that we can get with other 16-bit paint
packages&quot;. Film Gimp tasks include dusting and touching up
frames, texture painting, painting mattes, painting maps, and
rig and wire removal</P>

<P>Scooby-Doo, the computer-generated dog in the Warner Brothers
film of the same name, is the latest picture to use Film Gimp.
Starring Sarah Michelle Gellar from the popular TV show, <I>Buffy
the Vampire Slayer</I>, live footage for Scooby-Doo was shot in
Australia with the Scooby-Doo character added later electronically.
<I><A HREF="http://www.scoobydoo.com/%20">Scooby-Doo</A></I> was
released in theaters June 14th, 2002. Animators at Los Angeles
post-production studio Rhythm &amp; Hues used <A HREF="http://www.aliaswavefront.com/">Maya</A>,
<A HREF="http://www.sidefx.com/">Houdini</A>, <A HREF="http://film.gimp.org/">Film
Gimp</A>, and proprietary Linux-based tools. &quot;We utilized
about a hundred Linux desktops creating Scooby-Doo&quot;, says
Technology VP Mark Brown. Scooby-Doo was in production at the
time I visited the Rhythm &amp; Hues studio for my article in
the March issue of Linux Journal, <A HREF="http://linuxjournal.com/article.php?sid=5683">&quot;Film
Gimp at Rhythm &amp; Hues&quot;</A>. <BR>

</P>

<P><TABLE BORDER="0" CELLSPACING="2" CELLPADDING="2">
  <TR>
    <TD>
    &nbsp;<A HREF="http://cinepaint.sourceforge.net/pix/scooby/scooby.group.SDV-FX-3917R3.jpg"><IMG SRC="../pix/scooby/scooby.group.jpg" WIDTH="420" HEIGHT="244" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></A>
    <A HREF="http://cinepaint.sourceforge.net/pix/scooby/shaggy.scooby.SDV-FX-9558.jpg"><IMG SRC="http://cinepaint.sourceforge.net/pix/scooby/shaggy.scooby.jpg" WIDTH="420" HEIGHT="244" ALIGN="BOTTOM" BORDER="0" NATURALSIZEFLAG="3"></A></TD> 
  </TR>
  <TR>
    <TD>
    <P><CENTER>&nbsp;Film Gimp was used in the movie <I>Scooby-Doo</I>,
    Warner Brothers Pictures</CENTER></TD>

  </TR>
</TABLE></P>

<P>Both a developer and user of Film Gimp, Rhythm &amp; Hues keeps
a few Windows and Mac OS X machines mainly for compatibility with
Adobe <A HREF="http://www.adobe.com/products/photoshop/main.html">Photoshop</A>.
Some Linux Journal readers asked why Photoshop is being used rather
than just Gimp. Dahll&ouml;f explains, &quot;Photoshop handles
more layers with big images better&quot;. Matte painting artists
at Rhythm &amp; Hues create large backgrounds with perhaps forty
layers, and use a lot of specialized plug-ins. Working on single
large images is very different from the typical Film Gimp tasks
of retouching film frames to remove dust or wire rigs. &quot;To
get rid of Photoshop completely would require investing a lot
of developer resources&quot;, says Dahll&ouml;f.</P>

<H4>Film Gimp at SourceForge</H4>

<P>Robin Rowe, a contributing editor for <A HREF="http://linuxjournal.com/">Linux
Journal</A>, wrote Caroline Dahll&ouml;f and Calvin Williamson
in October of 2001 to ask if he could interview them for a story
about Film Gimp. Rowe interviewed Williamson by phone, and visited
Los Angeles in November 2001 to interview Dahll&ouml;f.and others
at Rhythm &amp; Hues. The story, <A HREF="http://linuxjournal.com/article.php?sid=5683">&quot;Film
Gimp at Rhythm &amp; Hues&quot;</A>, appeared in the March 2002
issue of Linux Journal. Rowe further described Film Gimp in the
article, <A HREF="http://linuxjournal.com/article.php?sid=6148">&quot;Linux
and Scooby-Doo&quot;</A>, in June 2002.</P>

<P>Film Gimp only existed up to this time as the HOLLYWOOD branch
in gimp.org CVS, and wouldn't build easily. Rowe asked Dahll&ouml;f
to put up a source tarball so that Linux Journal readers wouldn't
have so much trouble installing Film Gimp. He also suggested updating
the Film Gimp Web page at gimp.org. That hadn't changed in years.
When none of that had happened by the time the article appeared
in February, Rowe offered to do it himself.</P>

<P>Film Gimp was hosted at gimp.org, and to update that site Rowe
would need more than anonymous rights. Dahll&ouml;f introduced
Rowe to Gimp maintainer Yosh Singh, who agreed to grant access.
However, he noted that there was no automated mechanism for adding
developers to gimp.org, that it could take a while if he was busy.
Several months passed. Nobody at gimp.org had time. Rowe suggested
hosting Film Gimp on SourceForge, and everyone agreed that seemed
best. Being at SourceForge would keep Film Gimp from being a distraction
to Gimp. SourceForge granted access on July 3, 2002. Rowe launched
the Film Gimp SourceForge Web site on July 4, and released the
first source tarball (0.1) on July 24, 2002. Rowe chose the title
of Release Manager to emphasize his focus on Film Gimp releases.</P>

<P>As it does for many Gimp-related mailing lists, UC Berkeley
hosted the <A HREF="https://lists.xcf.berkeley.edu/mailman/listinfo/gimp-film">Gimp-film
mailing list</A>. With no Film Gimp project manager and no public
users the list rarely had traffic. When 0.1 was released the list
was down. Rowe launched a new Film Gimp mailing list at SourceForge.
That list is very active.</P>

<H4>Film Gimp at Sony Pictures Imageworks</H4>

<P>Not long after releasing 0.1, Rowe received a surprising email
from Sam Richards of Sony Pictures Imageworks: &quot;We have been
using film gimp for a while now, and do have a number of fixes
to gimp that we have finally convinced Sony we should release&quot;.
Film Gimp had been used on <I>Stuart Little</I> by Rhythm &amp;
Hues, and SPI had continued that by using it on <I>Stuart Little
II</I>. This was a branch of Film Gimp, based on a November 2001
CVS snapshot. Sony generously contributed back their fixes. Sam
Richards effected a merge between the SPI variant and the 0.1
release, rejoining the two branches to be a single Film Gimp.</P>

<P>According to Richards, the fixes made at SPI addressed 8/16-bit
issues, provided better handling of alpha channels, and fixed
dodge and burn. Sam Richards continues to handle the merge issues
to conform Film Gimp releases, and has been instrumental in generating
the high tempo of Film Gimp releases.</P>

<H4>Film Gimp Renamed CinePaint</H4>

<P>On February 18, 2003, at 4pm there was a Film Gimp Panel held
as part of the Linux Movies Conference Track in Los Angeles. The
panel consisted of:</P>

<UL>
  <LI>Thad Beier, Hammerhead. Studio user of Film Gimp and color
  expert.
  <LI>Caroline Dahll&ouml;f, Programmer Rhythm &amp; Hues. A founding
  developer of Film Gimp.
  <LI>Sam Richards, CG Supervisor Sony Pictures Imageworks. Worked
  on Spiderman, Patch Adams, Godzilla, Contact and Joes Apartment.
  Part of the Pipeline group setting up Imageworks for CG feature
  development and supporting current projcets such as Polar Express
  and Spiderman II. Release manager for Film Gimp.
  <LI>Robin Rowe, FilmGimp.org. Project leader for Film Gimp.
  <LI>Ray Feeny, RFX. Founded Silicon Grail which was acquired
  by Apple in 2002. Feeney has won four Academy Awards for Scientific
  and Engineering Achievement and is an executive board member
  of the Visual Effects Society and a SMPTE Fellow. Founded the
  Film Gimp project originally. 
</UL>

<P>This was the first time since the Film Gimp effort began in 1998
that this group had all met together. During the panel a question
was asked why the project didn't have a better name. The panel
and audience was unanamously in favor of a change, but nobody
had a good suggestion for a new name. A decision was made to hold
a contest on the mailing list to request ideas for a new name.
Of the names proposed during the following month, CinePaint was
the best. That name was suggested by Sam Richards.</P>



by Robin Rowe July 4th, 2002, updated Feb. 20th, 2005

Before CinePaint, GIMP

GIMP was an image retouching program that emerged to replace xv. Unlike xv, it had an open source license that encouraged a programming community to contribute patches. A major innovation was support for plug-ins, enabling programmers to create useful extensions to GIMP without becoming part of the GIMP project themselves.

In 1995 the original GIMP developers, Peter Mattis and Spencer Kimball, were students at the University of California in Berkeley. Their goal was to graduate by using GIMP as a class project. They were successful -- they graduated.

In 1997 the first public release of GIMP was made (0.54). That release used Motif, but a new UI library called the GIMP Toolkit or GTK+ was created as the foundation of the next release (0.99).

RMS met the founders and persuaded them to give GIMP to FSF to become a GNU project and to change the G in GIMP to stand for GNU.

http://www.xach.com/gg/1997/1/profile/1/

By 1998 GNU was running GIMP. The founders quietly disappeared. Yosh Singh became the "coordinator" of GIMP.

Film Gimp Genesis

In 1998 work began on a motion picture retouching tool based on Gimp 1.0.4. This variant was kept in a separate branch of CVS (Concurrent Versions System) named HOLLYWOOD and referred to as Film Gimp.

Film Gimp development was sponsored by Hollywood motion picture software maker Silicon Grail (now part of Apple) and Los Angeles film and television post-production studio Rhythm & Hues. Each company gave a Gimp programmer a salary and a desk for a year to enhance Gimp. The team was Calvin Williamson at Rhythm & Hues, and Ray Lehtiniemi at Silicon Grail. Later, Gimp maintainer Manish "Yosh" Singh worked at Silicon Grail. Calvin Williamson now works on gegl, what is expected to eventually become Gimp 2.0. Yosh Singh continues to be a Gimp maintainer. Ray Lehtiniemi works for a small energy management company doing embedded ARM linux and OpenBSD firewall/VPN programming.

Silicon Grail founder Ray Feeny explains why they tried supporting open source: "We had done some other open source projects, such as film recorder drivers, and saw enhancing Gimp as an opportunity to do something with the open source community". After the Film Gimp project, Silicon Grail switched to development of their proprietary compositor RAYZ. The RAYZ software was discontinued when Silicon Grail was acquired by Apple.

Silicon Grail was working with Gimp Script-Fu (a Scheme interpreter) to create a series of Film Gimp commands that could be saved in their proprietary compositor Chalice. Silicon Grail RAYZ product manager Craig Zerouni said what was really needed was a true procedural language in a paint program, something more like the language in Renderman. "Film Gimp was a useful thing for us to do", says Zerouni. "We learned a lot about what paint should be". Zerouni adds, "We did a little work integrating Gimp into our compositor Chalice as a plug-in. But in the end we decided a non-procedural paint program didn't fit well into a procedural program like Chalice".

The Fork

Singh was one of the GIMP developers hired by the film industry in 1998 to add 16-bit per channel color support to GIMP so it would become suitable for motion picture work. His Hollywood employer was unaware that GIMP had branched (forked) the code to create an experimental Hollywood-only version, that there was no plan to incorporate the changes sponsored by the film industry into the next version of GIMP. In 2000 Singh left Hollywood to join Linuxcare, and Silicon Grail dropped GIMP. The nexus of GIMP shifted from California to Berlin.

http://developer.gimp.org/gimpcon/2000/

GIMP releases are currently "orchestrated" by Sven Neumann and Mitch Natterer. According to Neumann, there is no leader of the GIMP project and decisions are reached by consensus. In 2000 Neumann and Natterer announced a readmap leading away from the Hollywood-funded work on GIMP. It was assumed the Hollywood branch of GIMP was dead. Here's their 2000 roadmap.

http://lists.xcf.berkeley.edu/lists/gimp-developer/2000-December/004111.html

This was the first and last official roadmap they announced.

Film Gimp at Rhythm & Hues

 Click for full rez  Click for full rez

 Film Gimp at work on Little Nicky

Film Gimp and a VISA commerial

After Silicon Grail dropped out, Rhythm & Hues continued alone. Rhythm & Hues continued to enhance Film Gimp and use it in its "talking animal" motion picture production pipeline.

"We use Film Gimp on all talking animal jobs", says Rhythm & Hues programmer Caroline Dahllöf. At Rhythm & Hues Film Gimp has been used in Harry Potter, Cats & Dogs, Dr. Dolittle 2, Little Nicky, Grinch,

Sixth Day, Stuart Little, and Planet of the Apes. Rhythm & Hues is also used for commercials, such as the familiar Coca-Cola "cola bear" commercial. "Our big thing is talking animals", says Dahllöf. "We'll create those in 3D because we like the look much better than 2D morphing. We'll make a 3D model and track it to the plate, matching the movement of the live animal with CG animal head. Then the lighting department projects the frame on to 3D model. The 2D department fixes missing background parts as the animal talks". Stretching has to be fixed with textures. The mouth interior is all CG. Some projects, such as the Coke commercial, are all CG. That's a different technique than making live action animals talk. As is typical with production studios, Rhythm & Hues uses not just one tool but a pipeline of tools for 3D animation and live action special effects.

Film Gimp replaced an internally developed Rhythm & Hues paint tool called Inc. "We like to use Film Gimp to dust-bust", says Dahllöf. "There might be dust or a piece of hair on the plate either from scanning or from the negative. Normally one will clone/merge from the previous frame or from the same frame to remove the dust". Film Gimp is also used for rig and wire removal, for example on Grinch. Lighters may use Film Gimp to edit fur control files. "These control files are used by our internal fur program, Fur. Lighters also use gimp to paint textures and make paint fixes to frames", says Dahllöf.

"GIMP didn't support any sequence work, and is important for 2D artist", says Dahllöf. "A lot of their work is cloning from one frame to the next in a sequence. So, we added a frame manager". Rhythm & Hues uses its own proprietary RLL file format. "A major feature of Film Gimp is 16-bit per channel color and it is compatible with our file format. We do not get any color loss when using Film Gimp, that we can get with other 16-bit paint packages". Film Gimp tasks include dusting and touching up frames, texture painting, painting mattes, painting maps, and rig and wire removal

Scooby-Doo, the computer-generated dog in the Warner Brothers film of the same name, is the latest picture to use Film Gimp. Starring Sarah Michelle Gellar from the popular TV show, Buffy the Vampire Slayer, live footage for Scooby-Doo was shot in Australia with the Scooby-Doo character added later electronically. Scooby-Doo was released in theaters June 14th, 2002. Animators at Los Angeles post-production studio Rhythm & Hues used Maya, Houdini, Film Gimp, and proprietary Linux-based tools. "We utilized about a hundred Linux desktops creating Scooby-Doo", says Technology VP Mark Brown. Scooby-Doo was in production at the time I visited the Rhythm & Hues studio for my article in the March issue of Linux Journal, "Film Gimp at Rhythm & Hues".

 

 Film Gimp was used in the movie Scooby-Doo, Warner Brothers Pictures

Both a developer and user of Film Gimp, Rhythm & Hues keeps a few Windows and Mac OS X machines mainly for compatibility with Adobe Photoshop. Some Linux Journal readers asked why Photoshop is being used rather than just Gimp. Dahllöf explains, "Photoshop handles more layers with big images better". Matte painting artists at Rhythm & Hues create large backgrounds with perhaps forty layers, and use a lot of specialized plug-ins. Working on single large images is very different from the typical Film Gimp tasks of retouching film frames to remove dust or wire rigs. "To get rid of Photoshop completely would require investing a lot of developer resources", says Dahllöf.

Film Gimp at SourceForge

Robin Rowe, a contributing editor for Linux Journal, wrote Caroline Dahllöf and Calvin Williamson in October of 2001 to ask if he could interview them for a story about Film Gimp. Rowe interviewed Williamson by phone, and visited Los Angeles in November 2001 to interview Dahllöf.and others at Rhythm & Hues. The story, "Film Gimp at Rhythm & Hues", appeared in the March 2002 issue of Linux Journal. Rowe further described Film Gimp in the article, "Linux and Scooby-Doo", in June 2002.

Film Gimp only existed up to this time as the HOLLYWOOD branch in gimp.org CVS, and wouldn't build easily. Rowe asked Dahllöf to put up a source tarball so that Linux Journal readers wouldn't have so much trouble installing Film Gimp. He also suggested updating the Film Gimp Web page at gimp.org. That hadn't changed in years. When none of that had happened by the time the article appeared in February, Rowe offered to do it himself.

Film Gimp was hosted at gimp.org, and to update that site Rowe would need more than anonymous rights. Dahllöf introduced Rowe to Gimp maintainer Yosh Singh, who agreed to grant access. However, he noted that there was no automated mechanism for adding developers to gimp.org, that it could take a while if he was busy. Several months passed. Nobody at gimp.org had time. Rowe suggested hosting Film Gimp on SourceForge, and everyone agreed that seemed best. Being at SourceForge would keep Film Gimp from being a distraction to Gimp. SourceForge granted access on July 3, 2002. Rowe launched the Film Gimp SourceForge Web site on July 4, and released the first source tarball (0.1) on July 24, 2002. Rowe chose the title of Release Manager to emphasize his focus on Film Gimp releases.

As it does for many Gimp-related mailing lists, UC Berkeley hosted the Gimp-film mailing list. With no Film Gimp project manager and no public users the list rarely had traffic. When 0.1 was released the list was down. Rowe launched a new Film Gimp mailing list at SourceForge. That list is very active.

Film Gimp at Sony Pictures Imageworks

Not long after releasing 0.1, Rowe received a surprising email from Sam Richards of Sony Pictures Imageworks: "We have been using film gimp for a while now, and do have a number of fixes to gimp that we have finally convinced Sony we should release". Film Gimp had been used on Stuart Little by Rhythm & Hues, and SPI had continued that by using it on Stuart Little II. This was a branch of Film Gimp, based on a November 2001 CVS snapshot. Sony generously contributed back their fixes. Sam Richards effected a merge between the SPI variant and the 0.1 release, rejoining the two branches to be a single Film Gimp.

According to Richards, the fixes made at SPI addressed 8/16-bit issues, provided better handling of alpha channels, and fixed dodge and burn. Sam Richards continues to handle the merge issues to conform Film Gimp releases, and has been instrumental in generating the high tempo of Film Gimp releases.

Film Gimp Renamed CinePaint

On February 18, 2003, at 4pm there was a Film Gimp Panel held as part of the Linux Movies Conference Track in Los Angeles. The panel consisted of:

  • Thad Beier, Hammerhead. Studio user of Film Gimp and color expert.
  • Caroline Dahllöf, Programmer Rhythm & Hues. A founding developer of Film Gimp.
  • Sam Richards, CG Supervisor Sony Pictures Imageworks. Worked on Spiderman, Patch Adams, Godzilla, Contact and Joes Apartment. Part of the Pipeline group setting up Imageworks for CG feature development and supporting current projcets such as Polar Express and Spiderman II. Release manager for Film Gimp.
  • Robin Rowe, FilmGimp.org. Project leader for Film Gimp.
  • Ray Feeny, RFX. Founded Silicon Grail which was acquired by Apple in 2002. Feeney has won four Academy Awards for Scientific and Engineering Achievement and is an executive board member of the Visual Effects Society and a SMPTE Fellow. Founded the Film Gimp project originally.

This was the first time since the Film Gimp effort began in 1998 that this group had all met together. During the panel a question was asked why the project didn't have a better name. The panel and audience was unanamously in favor of a change, but nobody had a good suggestion for a new name. A decision was made to hold a contest on the mailing list to request ideas for a new name. Of the names proposed during the following month, CinePaint was the best. That name was suggested by Sam Richards.